use strict;
use warnings;
package Games::Dice;
{
$Games::Dice::VERSION = '0.042';
}
# ABSTRACT: Perl module to simulate die rolls
require Exporter;
our @ISA = qw(Exporter);
our @EXPORT_OK = qw( roll roll_array);
# Preloaded methods go here.
# Win32 has crummy built in rand() support
# So let's use something that's decent and pure perl
use if $^O eq "MSWin32", 'Math::Random::MT::Perl' => qw(rand);
sub roll ($) {
my($line, $dice_string, $sign, $offset, $sum, @throws, @result);
$line = shift;
return undef unless $line =~ m{
^ # beginning of line
( # dice string in $1
(?:\d+)? # optional count
[dD] # 'd' for dice
(?: # type of dice:
\d+ # either one or more digits
| # or
% # a percent sign for d% = d100
)
)
(?: # grouping-only parens
([-+xX*/bB]) # a + - * / b(est) in $2
(\d+) # an offset in $3
)? # both of those last are optional
\s* # possibly some trailing space (like \n)
$
}x; # whitespace allowed
$dice_string = $1;
$sign = $2 || '';
$offset = $3 || 0;
$sign = lc $sign;
@throws = roll_array( $dice_string );
return undef unless @throws;
if( $sign eq 'b' ) {
$offset = 0 if $offset < 0;
$offset = @throws if $offset > @throws;
@throws = sort { $b <=> $a } @throws; # sort numerically, descending
@result = @throws[ 0 .. $offset-1 ]; # pick off the $offset first ones
} else {
@result = @throws;
}
$sum = 0;
$sum += $_ foreach @result;
$sum += $offset if $sign eq '+';
$sum -= $offset if $sign eq '-';
$sum *= $offset if ($sign eq '*' || $sign eq 'x');
do { $sum /= $offset; $sum = int $sum; } if $sign eq '/';
return $sum;
}
sub roll_array ($) {
my($line, $num, $type, @throws);
$line = shift;
return undef unless $line =~ m{
^ # beginning of line
(\d+)? # optional count in $1
[dD] # 'd' for dice
( # type of dice in $2:
\d+ # either one or more digits
| # or
% # a percent sign for d% = d100
)
}x; # whitespace allowed
$num = $1 || 1;
$type = $2;
$type = 100 if $type eq '%';
@throws = ();
for( 1 .. $num ) {
push @throws, int (rand $type) + 1;
}
return @throws;
}
1;
__END__
=pod
=head1 NAME
Games::Dice - Perl module to simulate die rolls
=head1 VERSION
version 0.042
=head1 SYNOPSIS
use Games::Dice 'roll';
$strength = roll '3d6+1';
use Games::Dice 'roll_array';
@rolls = roll_array '4d8';
=head1 DESCRIPTION
Games::Dice simulates die rolls. It uses a function-oriented (not
object-oriented) interface. No functions are exported by default. At
present, there are two functions which are exportable: C and
C. The latter is used internally by C, but can also be
exported by itself.
The number and type of dice to roll is given in a style which should be
familiar to players of popular role-playing games: IdI**[+-*/b]I.
I**** is optional and defaults to 1; it gives the number of dice to roll.
I**** indicates the number of sides to each die; the most common,
cube-shaped die is thus a d6. % can be used instead of 100 for I****;
hence, rolling 2d% and 2d100 is equivalent. C simulates I**** rolls
of I****-sided dice and adds together the results. The optional end,
consisting of one of +-*/b and a number I, can modify the sum of the
individual dice. +-*/ are similar in that they take the sum of the rolls
and add or subtract I, or multiply or divide the sum by I. (x can
also be used instead of *.) Hence, 1d6+2 gives a number in the range
3..8, and 2d4*10 gives a number in the range 20..80. (Using / truncates
the result to an int after dividing.) Using b in this slot is a little
different: it's short for "best" and indicates "roll a number of dice,
but add together only the best few". For example, 5d6b3 rolls five six-
sided dice and adds together the three best rolls. This is sometimes
used, for example, in role-playing to give higher averages.
Generally, C probably provides the nicer interface, since it does
the adding up itself. However, in some situations one may wish to
process the individual rolls (for example, I am told that in the game
Feng Shui, the number of dice to be rolled cannot be determined in
advance but depends on whether any 6s were rolled); in such a case, one
can use C to return an array of values, which can then be
examined or processed in an application-dependent manner.
This having been said, comments and additions (especially if accompanied
by code!) to Games::Dice are welcome. So, using the above example, if
anyone wishes to contribute a function along the lines of roll_feng_shui
to become part of Games::Dice (or to support any other style of die
rolling), you can contribute it to the author's address, listed below.
=head1 NAME
=head1 AUTHORS
=over 4
=item *
Philip Newton
=item *
Ricardo Signes
=back
=head1 COPYRIGHT AND LICENSE
This software is Copyright (c) 1999 by Philip Newton.
This is free software, licensed under:
The MIT (X11) License
=cut
**