package Tree::Fast; use 5.006; use strict; use warnings FATAL => 'all'; our $VERSION = '1.01'; use Scalar::Util qw( blessed weaken ); sub new { my $class = shift; return $class->clone( @_ ) if blessed $class; my $self = bless {}, $class; $self->_init( @_ ); return $self; } sub _init { my $self = shift; my ($value) = @_; $self->{_parent} = $self->_null, $self->{_children} = []; $self->{_value} = $value, $self->{_meta} = {}; return $self; } sub _clone_self { my $self = shift; my $value = @_ ? shift : $self->value; my $clone = blessed($self)->new( $value ); return blessed($self)->new( $value ); } sub _clone_children { my ($self, $clone) = @_; if ( my @children = @{$self->{_children}} ) { $clone->add_child({}, map { $_->clone } @children ); } } sub clone { my $self = shift; return $self->new(@_) unless blessed $self; my $clone = $self->_clone_self(@_); $self->_clone_children($clone); return $clone; } sub add_child { my $self = shift; my ( $options, @nodes ) = @_; for my $node ( @nodes ) { $node->_set_parent( $self ); } if ( defined $options->{at} ) { if ( $options->{at} ) { splice @{$self->{_children}}, $options->{at}, 0, @nodes; } else { unshift @{$self->{_children}}, @nodes; } } else { push @{$self->{_children}}, @nodes; } return $self; } sub remove_child { my $self = shift; my ($options, @indices) = @_; my @return; for my $idx (sort { $b <=> $a } @indices) { my $node = splice @{$self->{_children}}, $idx, 1; $node->_set_parent( $node->_null ); push @return, $node; } return @return; } sub parent { my $self = shift; return $self->{_parent}; } sub _set_parent { my $self = shift; $self->{_parent} = shift; weaken( $self->{_parent} ); return $self; } sub children { my $self = shift; if ( @_ ) { my @idx = @_; return @{$self->{_children}}[@idx]; } else { if ( caller->isa( __PACKAGE__ ) || $self->isa( scalar(caller) ) ) { return wantarray ? @{$self->{_children}} : $self->{_children}; } else { return @{$self->{_children}}; } } } sub value { my $self = shift; return $self->{_value}; } sub set_value { my $self = shift; $self->{_value} = $_[0]; return $self; } sub meta { my $self = shift; return $self->{_meta}; } sub mirror { my $self = shift; @{$self->{_children}} = reverse @{$self->{_children}}; $_->mirror for @{$self->{_children}}; return $self; } use constant PRE_ORDER => 1; use constant POST_ORDER => 2; use constant LEVEL_ORDER => 3; sub traverse { my $self = shift; my $order = shift; $order = $self->PRE_ORDER unless $order; if ( wantarray ) { my @list; if ( $order eq $self->PRE_ORDER ) { @list = ($self); push @list, map { $_->traverse( $order ) } @{$self->{_children}}; } elsif ( $order eq $self->POST_ORDER ) { @list = map { $_->traverse( $order ) } @{$self->{_children}}; push @list, $self; } elsif ( $order eq $self->LEVEL_ORDER ) { my @queue = ($self); while ( my $node = shift @queue ) { push @list, $node; push @queue, @{$node->{_children}}; } } else { return $self->error( "traverse(): '$order' is an illegal traversal order" ); } return @list; } else { my $closure; if ( $order eq $self->PRE_ORDER ) { my $next_node = $self; my @stack = ( $self ); my @next_idx = ( 0 ); $closure = sub { my $node = $next_node; return unless $node; $next_node = undef; while ( @stack && !$next_node ) { while ( @stack && !exists $stack[0]->{_children}[ $next_idx[0] ] ) { shift @stack; shift @next_idx; } if ( @stack ) { $next_node = $stack[0]->{_children}[ $next_idx[0]++ ]; unshift @stack, $next_node; unshift @next_idx, 0; } } return $node; }; } elsif ( $order eq $self->POST_ORDER ) { my @stack = ( $self ); my @next_idx = ( 0 ); while ( @{ $stack[0]->{_children} } ) { unshift @stack, $stack[0]->{_children}[0]; unshift @next_idx, 0; } $closure = sub { my $node = $stack[0]; return unless $node; shift @stack; shift @next_idx; $next_idx[0]++; while ( @stack && exists $stack[0]->{_children}[ $next_idx[0] ] ) { unshift @stack, $stack[0]->{_children}[ $next_idx[0] ]; unshift @next_idx, 0; } return $node; }; } elsif ( $order eq $self->LEVEL_ORDER ) { my @nodes = ($self); $closure = sub { my $node = shift @nodes; return unless $node; push @nodes, @{$node->{_children}}; return $node; }; } else { return $self->error( "traverse(): '$order' is an illegal traversal order" ); } return $closure; } } sub _null { return Tree::Null->new; } package Tree::Null; #XXX Add this in once it's been thought out #our @ISA = qw( Tree ); # You want to be able to interrogate the null object as to # its class, so we don't override isa() as we do can() use overload '""' => sub { return "" }, '0+' => sub { return 0 }, 'bool' => sub { return }, fallback => 1, ; { my $singleton = bless \my($x), __PACKAGE__; sub new { return $singleton } sub AUTOLOAD { return $singleton } sub can { return sub { return $singleton } } } # The null object can do anything sub isa { my ($proto, $class) = @_; if ( $class =~ /^Tree(?:::.*)?$/ ) { return 1; } return $proto->SUPER::isa( $class ); } 1; __END__ =head1 NAME Tree::Fast - the fastest possible implementation of a tree in pure Perl =head1 SYNOPSIS my $tree = Tree->new( 'root' ); my $child = Tree->new( 'child' ); $tree->add_child( {}, $child ); $tree->add_child( { at => 0 }, Tree->new( 'first child' ) ); $tree->add_child( { at => -1 }, Tree->new( 'last child' ) ); my @children = $tree->children; my @some_children = $tree->children( 0, 2 ); $tree->remove_child( 0 ); my @nodes = $tree->traverse( $tree->POST_ORDER ); my $traversal = $tree->traverse( $tree->POST_ORDER ); while ( my $node = $traversal->() ) { # Do something with $node here } my $clone = $tree->clone; my $mirror = $tree->clone->mirror; =head1 DESCRIPTION This is meant to be the core implementation for L, stripped down as much as possible. There is no error-checking, bounds-checking, event-handling, convenience methods, or anything else of the sort. If you want something fuller- featured, please look at L, which is a wrapper around Tree::Fast. =head1 METHODS =head2 Constructor =over 4 =item B This will return a Tree object. It will accept one parameter which, if passed, will become the value (accessible by L). All other parameters will be ignored. If you call C<$tree-Enew([$value])>, it will instead call C, then set the value of the clone to $value. =item B This will return a clone of C<$tree>. The clone will be a root tree, but all children will be cloned. If you call Cclone([$value])>, it will instead call C. B the value is merely a shallow copy. This means that all references will be kept. =back =head2 Behaviors =over 4 =item B This will add all the @nodes as children of C<$tree>. $options is a required hashref that specifies options for add_child(). The optional parameters are: =over 4 =item * at This specifies the index to add @nodes at. If specified, this will be passed into splice(). The only exceptions are if this is 0, it will act as an unshift(). If it is unset or undefined, it will act as a push(). =back =item B This will remove all the @nodes from the children of C<$tree>. You can either pass in the actual child object you wish to remove, the index of the child you wish to remove, or a combination of both. $options is a required hashref that specifies parameters for remove_child(). Currently, no parameters are used. =item B This will modify the tree such that it is a mirror of what it was before. This means that the order of all children is reversed. B: This is a destructive action. It I modify the tree's internal structure. If you wish to get a mirror, yet keep the original tree intact, use Cclone-Emirror;> =item B When called in list context (Ctraverse()>), this will return a list of the nodes in the given traversal order. When called in scalar context (Ctraverse()>), this will return a closure that will, over successive calls, iterate over the nodes in the given traversal order. When finished it will return false. The default traversal order is pre-order. The various traversal orders do the following steps: =over 4 =item * Pre-order (aka Prefix traversal) This will return the node, then the first sub tree in pre-order traversal, then the next sub tree, etc. Use C<$tree-EPRE_ORDER> as the C<$order>. =item * Post-order (aka Prefix traversal) This will return the each sub-tree in post-order traversal, then the node. Use C<$tree-EPOST_ORDER> as the C<$order>. =item * Level-order (aka Prefix traversal) This will return the node, then the all children of the node, then all grandchildren of the node, etc. Use C<$tree-ELEVEL_ORDER> as the C<$order>. =back =back =head2 Accessors =over 4 =item * B This will return the parent of C<$tree>. =item * B This will return the children of C<$tree>. If called in list context, it will return all the children. If called in scalar context, it will return the number of children. You may optionally pass in a list of indices to retrieve. This will return the children in the order you asked for them. This is very much like an arrayslice. =item * B This will return the value stored in the node. =item * B This will set the value stored in the node to $value, then return $self. =item * B This will return a hashref that can be used to store whatever metadata the client wishes to store. For example, L uses this to store database row ids. It is recommended that you store your metadata in a subhashref and not in the top-level metadata hashref, keyed by your package name. L does this, using a unique key for each persistence layer associated with that tree. This will help prevent clobbering of metadata. =back =head1 NULL TREE If you call C<$self-Eparent> on a root node, it will return a Tree::Null object. This is an implementation of the Null Object pattern optimized for usage with L. It will evaluate as false in every case (using L) and all methods called on it will return a Tree::Null object. =head2 Notes =over 4 =item * Tree::Null does B inherit from anything. This is so that all the methods will go through AUTOLOAD vs. the actual method. =item * However, calling isa() on a Tree::Null object will report that it is-a any object that is either Tree or in the Tree:: hierarchy. =item * The Tree::Null object is a singleton. =item * The Tree::Null object I defined, though. I couldn't find a way to make it evaluate as undefined. That may be a good thing. =back =head1 CODE COVERAGE Please see the relevant sections of L. =head1 SUPPORT Please see the relevant sections of L. =head1 ACKNOWLEDGEMENTS =over 4 =item * Stevan Little for writing L, upon which Tree is based. =back =head1 AUTHORS Rob Kinyon Erob.kinyon@iinteractive.comE Stevan Little Estevan.little@iinteractive.comE Thanks to Infinity Interactive for generously donating our time. =head1 COPYRIGHT AND LICENSE Copyright 2004, 2005 by Infinity Interactive, Inc. L This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut