package Algorithm::SkipList; use 5.006; use strict; use warnings::register __PACKAGE__; our $VERSION = '1.02'; # $VERSION = eval $VERSION; use AutoLoader qw( AUTOLOAD ); use Carp qw( carp croak ); require Algorithm::SkipList::Node; require Algorithm::SkipList::Header; # Future versions should check Config module to determine if it is # being run on a 64-bit processor, and set MAX_LEVEL to 64. use constant MIN_LEVEL => 2; use constant MAX_LEVEL => 32; use constant DEF_P => 0.25; use constant DEF_K => 0; use constant BASE_NODE_CLASS => 'Algorithm::SkipList::Node'; # We use Exporter instead of something like Exporter::Lite because # Carp uses it. require Exporter; our @EXPORT = ( ); our @EXPORT_OK = ( ); sub new { no integer; my $class = shift; my $self = { NODECLASS => BASE_NODE_CLASS, # node class used by list LIST => undef, # pointer to the header node SIZE => undef, # size of list SIZE_THRESHOLD => undef, # size at which SIZE_LEVEL increased LAST_SIZE_TH => undef, # previous SIZE_THRESHOLD SIZE_LEVEL => undef, # maximum level random_level MAXLEVEL => MAX_LEVEL, # absolute maximum level P => 0, # probability for each level K => 0, # minimum power of P P_LEVELS => [ ], # array used by random_level LIST_END => undef, # node with greatest key LASTKEY => undef, # last key used by next_key LASTINSRT => undef, # cached insertion fingers DUPLICATES => 0, # allow duplicates? }; bless $self, $class; $self->_set_p( DEF_P ); # initializes P_LEVELS $self->_set_k( DEF_K ); if (@_) { my %args = @_; foreach my $arg_name (CORE::keys %args) { my $method = "_set_" . $arg_name; if ($self->can($method)) { $self->$method( $args{ $arg_name } ); } else { croak "Invalid parameter name: ``$arg_name\'\'"; } } } $self->clear; return $self; } sub _set_duplicates { my ($self, $dup) = @_; $self->{DUPLICATES} = $dup || 0; } sub _set_node_class { my ($self, $node_class) = @_; $self->{NODECLASS} = $node_class; } sub _node_class { my ($self) = @_; $self->{NODECLASS}; } sub reset { my ($self) = @_; $self->{LASTKEY} = undef; } sub clear { my ($self) = @_; $self->{SIZE} = 0; $self->{SIZE_THRESHOLD} = 2; $self->{LAST_SIZE_TH} = 0; $self->{SIZE_LEVEL} = MIN_LEVEL; my $hdr = [ (undef) x $self->{SIZE_LEVEL} ]; CORE::delete $self->{LIST}; $self->{LIST} = new Algorithm::SkipList::Header( undef, undef, $hdr ); $self->{LIST_END} = undef; $self->{LASTINSRT} = undef; $self->reset; } sub _set_max_level { my ($self, $level) = @_; if ($level > MAX_LEVEL) { croak "Cannot set max_level greater than ", MAX_LEVEL; } elsif ($level < MIN_LEVEL) { croak "Cannot set max_level less than ", MIN_LEVEL; } elsif ((defined $self->list) && ($level < $self->list->level)) { croak "Current level exceeds specified level"; } $self->{MAXLEVEL} = $level; } sub max_level { my ($self, $level) = @_; if (defined $level) { $self->_set_max_level($level); } else { $self->{MAXLEVEL}; } } # We use the formula from Pugh's "Skip List Cookbook" paper. We # generate a reverse-sorted array of values based on p and k. In # _new_node_level() we look for the highest value in the array that is # less than a random number n (0p; my $k = $self->k; $self->{P_LEVELS} = [ (0) x MAX_LEVEL ]; for my $i (0..MAX_LEVEL) { $self->{P_LEVELS}->[$i] = $p**($i+$k); } } sub _set_p { no integer; my ($self, $p) = @_; unless ( ($p>0) && ($p<1) ) { croak "Unvalid value for P (must be between 0 and 1)"; } $self->{P} = $p; $self->_build_distribution; } sub p { no integer; my ($self, $p) = @_; if (defined $p) { $self->_set_p($p); } else { $self->{P}; } } sub _set_k { my ($self, $k) = @_; unless ( $k>=0 ) { croak "Unvalid value for K (must be at least 0)"; } $self->{K} = $k; $self->_build_distribution; } sub k { my ($self, $k) = @_; if (defined $k) { $self->_set_k($k); } else { $self->{K}; } } sub size { my ($self) = @_; $self->{SIZE}; } sub list { my ($self) = @_; $self->{LIST}; } sub _adjust_level_threshold { use integer; my ($self) = @_; if ($self->{SIZE} >= $self->{SIZE_THRESHOLD}) { $self->{LAST_SIZE_TH} = $self->{SIZE_THRESHOLD}; $self->{SIZE_THRESHOLD} += $self->{SIZE_THRESHOLD}; $self->{SIZE_LEVEL}++, if ($self->{SIZE_LEVEL} < $self->{MAXLEVEL}); } elsif ($self->{SIZE} < $self->{LAST_SIZE_TH}) { $self->{SIZE_THRESHOLD} = $self->{LAST_SIZE_TH}; $self->{LAST_SIZE_TH} = $self->{LAST_SIZE_TH} / 2; $self->{SIZE_LEVEL}--, if ($self->{SIZE_LEVEL} > MIN_LEVEL); } } sub _new_node_level { # previously _random_level no integer; my ($self) = @_; my $n = CORE::rand(); my $level = 1; while (($n < $self->{P_LEVELS}->[$level]) && ($level < $self->{SIZE_LEVEL})) { $level++; } $level; } sub _search_with_finger { my ($self, $key, $finger) = @_; use integer; my $list = $self->list; my $level = $list->level-1; my $node = $finger->[ $level ] || $list; # Iteresting Perl syntax quirk: # do { my $x = ... } while ($x) # doesn't work because it considers $x out of scope. # # However, benchmarking shows that it's faster to use # my $x; do { $x = ... } while ($x) # my $fwd; my $cmp = -1; # This version of the search algorithm is based on Schneier, 1994. do { while ( ($fwd = $node->header()->[$level]) && ($cmp = $fwd->key_cmp($key)) < 0) { $node = $fwd; } $finger->[$level] = $node; } while ((--$level>=0)); # && ($cmp)); $node = $fwd, unless ($cmp); # Ideally we could stop when $cmp == 0, but the update vector would # not be complete for levels below $level. insert still works, but # delete and truncate have problems and need kluges to make up for # that. ($node, $finger, $cmp); } sub _search { my ($self, $key, $finger) = @_; use integer; my $list = $self->list; my $level = $list->level-1; # $finger ||= [ ]; my $node = $finger->[ $level ] || $list; # This version of the search algorithm is based on Schneier, 1994. my $fwd; my $cmp = -1; do { while ( ($fwd = $node->header()->[$level]) && ($cmp = $fwd->key_cmp($key)) < 0) { $node = $fwd; } } while ((--$level>=0) && ($cmp)); $node = $fwd; # , unless ($cmp); # Devel::Cover says it's never false ($node, $finger, $cmp); } sub insert { my ($self, $key, $value, $finger) = @_; use integer; my $list = $self->list; # We save the node and finger of the last insertion. If the next key # is larger, then we can use the "finger" to speed up insertions. my ($node, $cmp); unless ($finger) { $node = $self->{LASTINSRT}->[0] and do { $finger = $self->{LASTINSRT}->[1], if ($node->key_cmp($key) <= 0); }; } ($node, $finger, $cmp) = $self->_search_with_finger($key, $finger); if ($cmp || $self->{DUPLICATES}) { my $new_level = $self->_new_node_level; my $node_hdr = [ ]; my $fing_hdr; $node = $self->_node_class->new( $key, $value, $node_hdr ); for (my $i=0;$i<$new_level;$i++) { $fing_hdr = ($finger->[$i]||$list)->header(); $node_hdr->[$i] = $fing_hdr->[$i]; $fing_hdr->[$i] = $node; } # We no longer set the LIST_END value, since it is the job of the # _greatest_node method to find it, as needed. $self->{SIZE}++; $self->_adjust_level_threshold; } else { $node->value($value); } $self->{LASTINSRT}->[0] = $node; $self->{LASTINSRT}->[1] = $finger; } sub delete { my ($self, $key, $finger) = @_; use integer; my $list = $self->list; my ($node, $update_ref, $cmp) = $self->_search_with_finger($key, $finger); if ($cmp == 0) { my $value = $node->value; # Note: it might make better sense to set $self->{LIST_END} = undef, and # let the _greatest_node method search for it if it's needed again. if (($self->{LIST_END}) && ($node == $self->{LIST_END})) { $self->{LIST_END} = $update_ref->[0]; } my $level = $node->level; for (my $i=0; $i<$level; $i++) { $update_ref->[$i]->header()->[$i] = $node->header()->[$i]; } # There's probably a smarter way to handle the last insert and # last key values, but this is the fastest, easiest, safest and # most consistent way. $self->{LASTINSRT} = undef; $self->reset; $self->{SIZE} --; $self->_adjust_level_threshold; # We shouldn't need to "undef $node" here. The Garbage Collector # should hanldle that (especially if there's a finger that points # to it somewhere). # Note: It doesn't seem to be a wise idea to return a search # finger for deletions without further analysis $value; } else { carp "key not found", if (warnings::enabled); return; } } sub exists { my ($self, $key, $finger) = @_; (($self->_search($key, $finger))[2] == 0); } sub find_with_finger { my ($self, $key, $finger) = @_; my ($x, $update_ref, $cmp) = $self->_search_with_finger($key, $finger); ($cmp == 0) ? ( (wantarray) ? ($x->value, $update_ref) : $x->value ) : undef; } sub find { my ($self, $key, $finger) = @_; my ($node, $update_ref, $cmp) = $self->_search($key, $finger); ($cmp == 0) ? $node->value : undef; } sub _first_node { # actually this is the second node my $self = shift; my $list = $self->list; my $node = $list->header()->[0]; } sub last_key { my ($self, $node, $index) = @_; if (@_ > 1) { $self->{LASTKEY} = [ $node, $index ]; my $check = $index || 0; if (($check < 0) || ($check >= $self->size)) { carp "index out of bounds", if (warnings::enabled); } } else { unless ($self->{LASTKEY}) { $self->{LASTKEY} = [ $self->_first_node, 0 ]; } ($node, $index) = @{ $self->{LASTKEY} }; } if ($node) { return (wantarray) ? ( $node->key, [ $node ], $node->value, $index ) : $node->key; } else { return; } } sub first_key { my $self = shift; my $node = $self->_first_node; if ($node) { return $self->last_key( $node, 0); } else { carp "no _first_node", if (warnings::enabled); return; } } sub next_key { my ($self, $last_key, $finger) = @_; my ($node, $cmp, $value, $index); if (defined $last_key) { ($node, $finger, $cmp) = $self->_search_with_finger($last_key, $finger); if ($cmp) { carp "cannot find last_key", if (warnings::enabled); return; } } else { ($node, $index) = @{ $self->{LASTKEY} || [ ] }; unless ($node) { return $self->first_key; } } if ($node) { $node = $node->header()->[0]; return $self->last_key( $node, (($node && (defined $index)) ? ($index+1) : undef ) ); } else { return $self->reset; } } BEGIN { # make aliases to methods... no strict; *TIEHASH = \&new; *STORE = \&insert; *FETCH = \&find; *EXISTS = \&exists; *CLEAR = \&clear; *DELETE = \&delete; *FIRSTKEY = \&first_key; *NEXTKEY = \&next_key; *search = \&find; } 1; __END__ sub find_duplicates { my ($self, $key, $finger) = @_; my ($node, $update_ref, $cmp) = $self->_search_with_finger($key, $finger); if ($cmp == 0) { my @values = ( $node->value ); while ( ($node->header()->[0]) && ($node->header()->[0]->key_cmp($key) == 0) ) { $node = $node->header()->[0]; push @values, $node->value; } return @values; } else { return; } } sub level { my $self = shift; return $self->list->level; } sub _greatest_node { my ($self) = @_; my $list = $self->{LIST_END} || $self->list; my $level = $list->level-1; do { while ($list->header()->[$level]) { $list = $list->header()->[$level]; } } while (--$level >=0); $self->{LIST_END} = $list; } sub least { my $self = shift; my ($node) = $self->_first_node; if ($node) { return ($node->key, $node->value); } else { carp "no _first_node", if (warnings::enabled); return; } } sub greatest { my $self = shift; my $node = $self->_greatest_node; if ($node) { return ($node->key, $node->value); } else { carp "no _greatest_node", if (warnings::enabled); return; } } sub next { my $self = shift; my ($key, $finger, $value) = $self->next_key; if (defined $key) { return ($key, $value) } else { return; } } sub prev_key { my $self = shift; croak "unimplemented method"; } sub prev { my ($self) = @_; croak "unimplemented method"; } sub _search_nodes { my ($self, $low, $finger_low, $high ) = @_; my @nodes = (); $low = $self->_first_node()->key(), unless (defined $low); $high = $self->_greatest_node->key(), unless (defined $high); if ($self->_node_class->new($low)->key_cmp($high) > 0) { carp "low > high"; return; } my ($node, $finger, $cmp) = $self->_search($low, $finger_low); if ($cmp) { return; } else { while ((defined $node) && ($node->key_cmp($high) <= 0)) { push @nodes, $node; $node = $node->header()->[0]; } } return @nodes; } sub keys { my ($self, $low, $finger_low, $high) = @_; my @keys = map { $_->key } $self->_search_nodes($low, $finger_low, $high); return @keys; } sub values { my ($self, $low, $finger_low, $high) = @_; my @values = map { $_->value } $self->_search_nodes($low, $finger_low, $high); return @values; } sub truncate { my $self = shift; my ($key, $finger) = @_; if (defined $key) { my ($node, $finger, $cmp) = $self->_search_with_finger( $key, $finger ); if ($cmp == 0) { # This is the most braindead way to find the index of a node. We # could come up with more sophisticated way by saving the number # of "skips" in the forward pointers when we add nodes, but that # will significantly affect the speed. my $size = 1 + $self->index_by_key( $key ); # { # my $aux = $self->list; # while ($aux != $node) { # $size++; # $aux = $aux->header()->[0]; # } # } my $list = __PACKAGE__->new( max_level => $self->max_level, p => $self->p, node_class => $self->_node_class, ); my $level = $self->list->level; my $old_hdr = $self->list->header; my $new_hdr = $list->list->header; for (my $i=0; $i<$level; $i++) { if ($finger->[$i]) { if ($finger->[$i] == $node) { $new_hdr->[$i] = $finger->[$i]; $finger->[$i] = undef; } else { $new_hdr->[$i] = $finger->[$i]->header()->[$i]; $finger->[$i]->header()->[$i] = undef; } } elsif ($old_hdr->[$i]) { if ($old_hdr->[$i] == $node) { $new_hdr->[$i] = $old_hdr->[$i]; $old_hdr->[$i] = undef; } else { carp "unexpected situation", if (warnings::enabled); # If _search_with_finger does not stop on !$cmp but # continues to remaining levels, then we should not # need to worry about this. } } } $list->{SIZE} = $self->size - $size; $self->{SIZE} = $size; $list->{LIST_END} = undef; $self->{LIST_END} = undef; $self->_adjust_level_threshold; $list->_adjust_level_threshold; return $list; } else { carp "key not found", if (warnings::enabled); return; } } else { croak "no key specified"; return; } } sub copy { my $self = shift; my ($key, $finger_or, $key_to) = @_; my $list = __PACKAGE__->new( max_level => $self->max_level, p => $self->p, node_class => $self->_node_class, ); $list->{DUPLICATES} = $self->{DUPLICATES}; my @nodes = $self->_search_nodes($key, $finger_or, $key_to); return, unless (@nodes); my $finger_cp; foreach my $node (@nodes) { $finger_cp = $list->insert($node->key, $node->value, $finger_cp); } return $list; } sub merge { my $list1 = shift; my $list2 = shift; my ($finger1, $finger2); my ($node1) = $list1->_first_node; my ($node2) = $list2->_first_node; while ($node1 || $node2) { my $cmp = ($node1) ? ( ($node2) ? $node1->key_cmp( $node2->key ) : 1 ) : -1; if ($cmp < 0) { # key1 < key2 if ($node1) { $finger1 = $list1->insert( $node1->key, $node1->value, ); $node1 = $node1->header()->[0]; } else { $finger1 = $list1->insert( $node2->key, $node2->value, ); $node2 = $node2->header()->[0]; } } elsif ($cmp > 0) { # key1 > key2 if ($node2) { $finger1 = $list1->insert( $node2->key, $node2->value, ); $node2 = $node2->header()->[0]; } else { $finger1 = $list1->insert( $node1->key, $node1->value, ); $node1 = $node1->header()->[0]; } } else { # key1 = key2 $node1 = $node1->header()->[0], if $node1; $node2 = $node2->header()->[0], if $node2; } } } sub append { my $list1 = shift; my $list2 = shift; unless (defined $list2) { return; } my $node = $list1->_greatest_node; if ($node) { my ($next) = $list2->_first_node; if ($list1->list->level > $list2->list->level) { if ($list1->list->level < $list1->max_level) { my $i = $list1->list->level; while (!defined $list1->list->header()->[$i]) { $i--; } $list1->list->header()->[$i+1] = $next; } else { my $i = $list1->list->level-1; my $x = $list1->list->header()->[$i]; while (defined $x->header()->[$i]) { $x = $x->header()->[$i]; } $x->header()->[$i] = $next; } $node->header()->[0] = $next; } else { for (my $i=0; $i<$node->level; $i++) { $node->header()->[$i] = $next; } for (my $i=$list1->list->level; $i<$list2->list->level; $i++) { $list1->list->header()->[$i] = $next; } } $list1->{SIZE} += $list2->size; $list1->{LIST_END} = $list2->{LIST_END}; } else { $list1->{LIST} = $list2->list; $list1->{SIZE} = $list2->size; $list1->{LIST_END} = $list2->{LIST_END}; } $list1->_adjust_level_threshold; } sub _node_by_index { my ($self, $index) = @_; # Bug: for some reason, change $[ does not affect this module. # if ($index >= $[) { # $index -= $[; # } if ($index < 0) { $index += $self->size; } if (($index < 0) || ($index >= $self->size)) { carp "index out of range", if (warnings::enabled); return; } my ($node, $last_index) = @{ $self->{LASTKEY} || [ ] }; if ((defined $last_index) && ($last_index <= $index)) { ($last_index, $index) = ($index, $index - $last_index); } else { $last_index = $index; $node = undef; } $node ||= $self->_first_node; unless ($node) { return; } while ($node && $index--) { $node = $node->header()->[0]; } $self->last_key( $node, $last_index ); return $node; } sub key_by_index { my ($self, $index) = @_; my $node = $self->_node_by_index($index); if ($node) { return $node->key; } else { return; } } sub value_by_index { my ($self, $index) = @_; my $node = $self->_node_by_index($index); if ($node) { return $node->value; } else { return; } } sub index_by_key { my ($self, $key) = @_; my $node = $self->_first_node; my $index = 0; while ($node && ($node->key_cmp($key) < 0)) { $node = $node->header()->[0]; $index++; } if ($node->key_cmp($key) == 0) { $self->last_key( $node, $index ); return $index; } else { return; } } sub _debug { my $self = shift; my $list = $self->list; while ($list) { print STDERR $list->key||'undef', "=", $list->value||'undef'," ", $list,"\n"; for(my $i=0; $i<$list->level; $i++) { print STDERR " ", $i," ", $list->header()->[$i] || 'undef', "\n"; } # print STDERR " P ", $list->prev() || 'undef', "\n"; print STDERR "\n"; $list = $list->header()->[0]; } } =head1 NAME Algorithm::SkipList - Perl implementation of skip lists =head1 REQUIREMENTS The following non-standard modules are used: enum =head1 SYNOPSIS my $list = new Algorithm::SkipList(); $list->insert( 'key1', 'value' ); $list->insert( 'key2', 'another value' ); $value = $list->find('key2'); $list->delete('key1'); =head1 DESCRIPTION This is an implementation of I in Perl. Skip lists are similar to linked lists, except that they have random links at various I that allow searches to skip over sections of the list, like so: 4 +---------------------------> +----------------------> + | | | 3 +------------> +------------> +-------> +-------> +--> + | | | | | | 2 +-------> +--> +-------> +--> +--> +--> +-------> +--> + | | | | | | | | | 1 +--> +--> +--> +--> +--> +--> +--> +--> +--> +--> +--> + A B C D E F G H I J NIL A search would start at the top level: if the link to the right exceeds the target key, then it descends a level. Skip lists generally perform as well as balanced trees for searching but do not have the overhead with respect to inserting new items. See the included file C for a comparison of performance with other Perl modules. For more information on skip lists, see the L section below. Only alphanumeric keys are supported "out of the box". To use numeric or other types of keys, see L below. =head2 Methods A detailed description of the methods used is below. =over =item new $list = new Algorithm::SkipList(); Creates a new skip list. If you need to use a different L for using customized L routines, you will need to specify a different class: $list = new Algorithm::SkipList( node_class => 'MyNodeClass' ); See the L section below. Specialized internal parameters may be configured: $list = new Algorithm::SkipList( max_level => 32 ); Defines a different maximum list level. The initial list (see the L method) will be a L number of levels, and will increase over time if inserted nodes have higher levels, up until L levels. See L for more information on this parameter. You can also control the probability used to determine level sizes for each node by setting the L and k values: $list = new Algorithm::SkipList( p => 0.25, k => 1 ); See L for more information on this parameter. You can enable duplicate keys by using the following: $list = new Algorithm::SkipList( duplicates => 1 ); This is an experimental feature. See the L section below. =item insert $list->insert( $key, $value ); Inserts a new node into the list. You may also use a L with insert, provided that the finger is for a key that occurs earlier in the list: $list->insert( $key, $value, $finger ); Using fingers for inserts is I recommended since there is a risk of producing corrupted lists. =item exists if ($list->exists( $key )) { ... } Returns true if there exists a node associated with the key, false otherwise. This may also be used with L: if ($list->exists( $key, $finger )) { ... } =item find_with_finger $value = $list->find_with_finger( $key ); Searches for the node associated with the key, and returns the value. If the key cannot be found, returns C. L may also be used: $value = $list->find_with_finger( $key, $finger ); To obtain the search finger for a key, call L in a list context: ($value, $finger) = $list->find_with_finger( $key ); =item find $value = $list->find( $key ); $value = $list->find( $key, $finger ); Searches for the node associated with the key, and returns the value. If the key cannot be found, returns C. This method is slightly faster than L since it does not return a search finger when called in list context. If you are searching for duplicate keys, you must use L or L. =item find_duplicates @values = $list->find_duplicates( $key ); @values = $list->find_duplicates( $key, $finger ); Returns an array of values from the list. This is an autoloading method. =item search Search is an alias to L. =item first_key $key = $list->first_key; Returns the first key in the list. If called in a list context, will return a L: ($key, $finger) = $list->first_key; A call to L implicitly calls L. =item next_key $key = $list->next_key( $last_key ); Returns the key following the previous key. List nodes are always maintained in sorted order. Search fingers may also be used to improve performance: $key = $list->next_key( $last_key, $finger ); If called in a list context, will return a L: ($key, $finger) = $list->next_key( $last_key, $finger ); If no arguments are called, $key = $list->next_key; then the value of L is assumed: $key = $list->next_key( $list->last_key ); Note: calls to L will L the last key. =item next ($key, $value) = $list->next( $last_key, $finger ); Returns the next key-value pair. C<$last_key> and C<$finger> are optional. This is an autoloading method. =item last_key $key = $list->last_key; ($key, $finger, $value) = $list->last_key; Returns the last key or the last key and finger returned by a call to L, L, L, L or L. This is not the greatest key. Deletions and inserts may invalidate the L value. (Deletions will actually L the value.) Values for L can also be set by including parameters, however this feature is meant for I: $list->last_key( $node ); Note that this is a change form versions prior to 0.71. =item reset $list->reset; Resets the L to C. =item index_by_key $index = $list->index_by_key( $key ); Returns the 0-based index of the key (as if the list were an array). I This is an autoloading method. =item key_by_index $key = $list->key_by_index( $index ); Returns the key associated with an index (as if the list were an array). Negative indices return the key from the end. I This is an autoloading method. =item value_by_index $value = $list->value_by_index( $index ); Returns the value associated with an index (as if the list were an array). Negative indices return the value from the end. I This is an autoloading method. =item delete $value = $list->delete( $key ); Deletes the node associated with the key, and returns the value. If the key cannot be found, returns C. L may also be used: $value = $list->delete( $key, $finger ); Calling L in a list context I return a search finger. =item clear $list->clear; Erases existing nodes and resets the list. =item size $size = $list->size; Returns the number of nodes in the list. =item copy $list2 = $list1->copy; Makes a copy of a list. The L, L and L are copied, although the exact structure of node levels is not copied. $list2 = $list1->copy( $key_from, $finger, $key_to ); Copy the list between C<$key_from> and C<$key_to> (inclusive). If C<$finger> is defined, it will be used as a search finger to find C<$key_from>. If C<$key_to> is not specified, then it will be assumed to be the end of the list. If C<$key_from> does not exist, C will be returned. This is an autoloading method. =item merge $list1->merge( $list2 ); Merges two lists. If both lists share the same key, then the valie from C<$list1> will be used. Both lists should have the same L. This is an autoloading method. =item append $list1->append( $list2 ); Appends (concatenates) C<$list2> after C<$list1>. The last key of C<$list1> must be less than the first key of C<$list2>. Both lists should have the same L. This method affects both lists. The L of the last node of C<$list1> points to the first node of C<$list2>, so changes to one list may affect the other list. If you do not want this entanglement, use the L or L methods instead: $list1->merge( $list2 ); or $list1->append( $list2->copy ); This is an autoloading method. =item truncate $list2 = $list1->truncate( $key ); Truncates C<$list1> and returns C<$list2> starting at C<$key>. Returns C is the key does not exist. It is asusmed that the key is not the first key in C<$list1>. This is an autoloading method. =item least ($key, $value) = $list->least; Returns the least key and value in the list, or C if the list is empty. This is an autoloading method. =item greatest ($key, $value) = $list->greatest; Returns the greatest key and value in the list, or C if the list is empty. This is an autoloading method. =item keys @keys = $list->keys; Returns a list of keys (in sorted order). @keys = $list->keys( $low, $high); Returns a list of keys between C<$low> and C<$high>, inclusive. (This is only available in versions 1.02 and later.) This is an autoloading method. =item values @values = $list->values; Returns a list of values (corresponding to the keys returned by the L method). This is an autoloading method. =back =head2 Internal Methods Internal methods are documented below. These are intended for developer use only. These may change in future versions. =over =item _search_with_finger ($node, $finger, $cmp) = $list->_search_with_finger( $key ); Searches for the node with a key. If the key is found, that node is returned along with a L. If the key is not found, the previous node from where the node would be if it existed is returned. Note that the value of C<$cmp> $cmp = $node->key_cmp( $key ) is returned because it is already determined by L. Search fingers may also be specified: ($node, $finger, $cmp) = $list->_search_with_finger( $key, $finger ); Note that the L is actually a L. =item _search ($node, $finger, $cmp) = $list->_search( $key, [$finger] ); Same as L, only that a search finger is not returned. (Actually, an initial "dummy" finger is returned.) This is useful for searches where a finger is not needed. The speed of searching is improved. =item k $k = $list->k; Returns the I value. $list->k( $k ); Sets the I value. Higher values will on the average have less pointers per node, but take longer for searches. See the section on the L value. =item p $plevel = $list->p; Returns the I

value. $list->p( $plevel ); Changes the value of I

. Lower values will on the average have less pointers per node, but will take longer for searches. The probability that a particular node will have a forward pointer at level I is: I. For more information, consult the references below in the L section. =item max_level $max = $list->max_level; Returns the maximum level that L can generate. eval { $list->max_level( $level ); }; Changes the maximum level. If level is less than L, or greater than L or the current list L, this will fail (hence the need for setting it in an C block). The value defaults to L, which is 32. There is usually no need to change this value, since the maximum level that a new node will have will not be greater than it actually needs, up until 2^32 nodes. (The current version of this module is not designed to handle lists larger than 2^32 nodes.) Decreasing the maximum level to less than is needed will likely degrade performance. =item _new_node_level $level = $list->_new_node_level; This is an internal function for generating a random level for new nodes. Levels are determined by the L value. The probability that a node will have 1 level is I

; the probability that a node will have 2 levels is I; the probability that a node will have 3 levels is I, et cetera. The value will never be greater than L. Note: in earlier versions it was called C<_random_level>. =item list $node = $list->list; Returns the initial node in the list, which is a C (See L.) The key and value for this node are undefined. =item _first_node $node = $list->_first_node; Returns the first node with a key (the second node) in a list. This is used by the L, L, L and L methods. =item _greatest_node $node = $list->_greatest_node; Returns the last node in the list. This is used by the L and L methods. =item _node_class $node_class_name = $list->_node_class; Returns the name of the node class used. By default this is the C, which is discussed below. =item _build_distribution $list->_build_distribution; Rebuilds the probability distribution array C<{P_LEVELS}> upon calls to L and L. =item _set_node_class =item _set_max_level =item _set_p =item _set_k These methods are used during initialization of the object. =item _debug $list->_debug; Used for debugging skip lists by developer. The output of this function is subject to change. =back =head2 Node Methods Methods for the L object are documented in that module. They are for internal use by the main C module. =head1 SPECIAL FEATURES =head2 Tied Hashes Hashes can be tied to C objects: tie %hash, 'Algorithm::SkipList'; $hash{'foo'} = 'bar'; $list = tied %hash; print $list->find('foo'); # returns bar See the L manpage for more information. =head2 Customizing the Node Class The default node may not handle specialized data types. To define your own custom class, you need to derive a child class from C. Below is an example of a node which redefines the default type to use numeric instead of string comparisons: package NumericNode; our @ISA = qw( Algorithm::SkipList::Node ); sub key_cmp { my $self = shift; my $left = $self->key; # node key my $right = shift; # value to compare the node key with unless ($self->validate_key($right)) { die "Invalid key: \'$right\'"; } return ($left <=> $right); } sub validate_key { my $self = shift; my $key = shift; return ($key =~ s/\-?\d+(\.\d+)?$/); # test if key is numeric } To use this, we say simply $number_list = new Algorithm::SkipList( node_class => 'NumericNode' ); This skip list should work normally, except that the keys must be numbers. For another example of customized nodes, see L version 1.00_b1 or later. =head2 About Search Fingers A side effect of the search function is that it returns a I to where the key is or should be in the list. We can use this finger for future searches if the key that we are searching for occurs I the key that produced the finger. For example, ($value, $finger) = $list->find('Turing'); If we are searching for a key that occurs after 'Turing' in the above example, then we can use this finger: $value = $list->find('VonNeuman', $finger); If we use this finger to search for a key that occurs before 'Turing' however, it may fail: $value = $list->find('Goedel', $finger); # this may not work Therefore, use search fingers with caution. Search fingers are specific to particular instances of a skip list. The following should not work: ($value1, $finger) = $list1->find('bar'); $value2 = $list2->find('foo', $finger); One useful feature of fingers is with enumerating all keys using the L and L methods: ($key, $finger) = $list->first_key; while (defined $key) { ... ($key, $finger) = $list->next_key($key, $finger); } See also the L method for generating a list of keys. =head2 Similarities to Tree Classes This module intentionally has a subset of the interface in the L and other tree-type data structure modules, since skip lists can be used in place of trees. Because pointers only point forward, there is no C method to point to the previous key. Some of these methods (least, greatest) are autoloading because they are not commonly used. One thing that differentiates this module from other modules is the flexibility in defining a custom node class. See the included F file for performance comparisons. =head1 KNOWN ISSUES =over =item Upgrading from List::SkipList If you are upgrading a prior version of L, then you may want to uninstall the module before installing L, so as to remove unused autoloading files. =item Undefined Values Certain methods such as L and L will return the the value associated with a key, or C if the key does not exist. However, if the value is C, then these functions will appear to claim that the key cannot be found. In such circumstances, use the L method to test for the existence of a key. =item Duplicate Keys Duplicate keys are an experimental feature in this module, since most methods have been designed for unique keys only. Access to duplicate keys is akin to a stack. When a duplicate key is added, it is always inserted I matching keys. In searches, to find duplicate keys one must use L or the L method. The L method will reverse the order of duplicates. The behavior of the L and L methods is not defined for duplicates. =item Non-Determinism Skip lists are non-deterministic. Because of this, bugs in programs that use this module may be subtle and difficult to reproduce without many repeated attempts. This is especially true if there are bugs in a L. =back Additional issues may be listed on the CPAN Request Tracker at L or L. =head1 AUTHOR Robert Rothenberg =head2 Acknowledgements Carl Shapiro for introduction to skip lists. =head2 Suggestions and Bug Reporting Feedback is always welcome. Please use the CPAN Request Tracker at L to submit bug reports. =head1 LICENSE Copyright (c) 2003-2005 Robert Rothenberg. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO See the article by William Pugh, "A Skip List Cookbook" (1989), or similar ones by the author at L which discuss skip lists. Another article worth reading is by Bruce Schneier, "Skip Lists: They're easy to implement and they work", L, January 1994. L maintains a hash where keys are sorted. In many cases this is faster, uses less memory (because of the way Perl5 manages memory), and may be more appropriate for some uses. If you need a keyed list that preserves the order of insertion rather than sorting keys, see L or L. =cut