package RTx::Shredder::Plugin; use strict; use warnings FATAL => 'all'; use File::Spec (); =head1 NAME RTx::Shredder::Plugin - interface to access shredder plugins =head1 SYNOPSIS use RTx::Shredder::Plugin; # get list of the plugins my %plugins = RTx::Shredder::Plugin->List; # load plugin by name my $plugin = new RTx::Shredder::Plugin; my( $status, $msg ) = $plugin->LoadByString( 'Tickets' ); unless( $status ) { print STDERR "Couldn't load plugin 'Tickets': $msg\n"; exit(1); } # load plugin by preformatted string my $plugin = new RTx::Shredder::Plugin; my( $status, $msg ) = $plugin->LoadByString( 'Tickets=status,deleted' ); unless( $status ) { print STDERR "Couldn't load plugin: $msg\n"; exit(1); } =head1 METHODS =head2 new Object constructor, returns new object. Takes optional hash as arguments, it's not required and this class doesn't use it, but plugins could define some arguments and can handle them after your've load it. =cut sub new { my $proto = shift; my $self = bless( {}, ref $proto || $proto ); $self->_Init( @_ ); return $self; } sub _Init { my $self = shift; my %args = ( @_ ); $self->{'opt'} = \%args; } =head2 List Returns hash with names of the available plugins as keys and path to library files as values. Method has no arguments. Can be used as class method too. =cut sub List { my $self = shift; my @files; foreach my $root( @INC ) { my $mask = File::Spec->catdir( $root, qw(RTx Shredder Plugin *.pm) ); push @files, glob $mask; } my %res = map { $_ =~ m/([^\\\/]+)\.pm$/; $1 => $_ } reverse @files; return %res; } =head2 LoadByName Takes name of the plugin as first argument, loads plugin, creates new plugin object and reblesses self into plugin if all steps were successfuly finished, then you don't need to create new object for the plugin. Other arguments are sent to the constructor of the plugin (method new.) Returns C<$status> and C<$message>. On errors status is C value. =cut sub LoadByName { my $self = shift; my $name = shift or return (0, "Name not specified"); local $@; my $plugin = "RTx::Shredder::Plugin::$name"; eval "require $plugin"; return( 0, $@ ) if $@; my $obj = eval { $plugin->new( @_ ) }; return( 0, $@ ) if $@; return( 0, 'constructor returned empty object' ) unless $obj; $self->Rebless( $obj ); return( 1, "successfuly load plugin" ); } =head2 LoadByString Takes formatted string as first argument and which is used to load plugin. The format of the string is [=,[;,]...] exactly like in the L script. All other arguments are sent to the plugins constructor. Method does the same things as C, but also checks if the plugin supports arguments and values are correct, so you can C specified plugin immediatly. Returns list with C<$status> and C<$message>. On errors status is C. =cut sub LoadByString { my $self = shift; my ($plugin, $args) = split /=/, ( shift || '' ), 2; my ($status, $msg) = $self->LoadByName( $plugin, @_ ); return( $status, $msg ) unless $status; my %args; foreach( split /\s*;\s*/, ( $args || '' ) ) { my( $k,$v ) = split /\s*,\s*/, ( $_ || '' ), 2; unless( $args{$k} ) { $args{$k} = $v; next; } $args{$k} = [ $args{$k} ] unless UNIVERSAL::isa( $args{ $k }, 'ARRAY'); push @{ $args{$k} }, $v; } ($status, $msg) = $self->HasSupportForArgs( keys %args ); return( $status, $msg ) unless $status; ($status, $msg) = $self->TestArgs( %args ); return( $status, $msg ) unless $status; return( 1, "successfuly load plugin" ); } =head2 Rebless Instance method that takes one object as argument and rebless the current object into into class of the argument and copy data of the former. Returns nothing. Method is used by C methods to automaticaly rebless C object into class of the loaded plugin. =cut sub Rebless { my( $self, $obj ) = @_; bless( $self, ref $obj ); %{$self} = %{$obj}; return; } 1;