#include "include/FLTK_pm.h"
MODULE = FLTK::Input PACKAGE = FLTK::Input
#ifndef DISABLE_INPUT
#ifdef NORMAL // from perl, probably
#define PERL_NORMAL NORMAL
#undef NORMAL
#endif // ifdef NORMAL
#include <fltk/Input.h>
#ifdef PERL_NORMAL // Undo our workaround
#define NORMAL PERL_NORMAL
#endif // ifdef PERL_NORMAL
#include "include/RectangleSubclass.h"
fltk::Input *
fltk::Input::new( int x, int y, int w, int h, char * label = 0 )
CODE:
RETVAL = new RectangleSubclass<fltk::Input>(CLASS,x,y,w,h,label);
OUTPUT:
RETVAL
SV *
fltk::Input::text( char * string = NO_INIT, int length = NO_INIT )
CASE: items == 1
CODE:
ST( 0 ) = newSVpv( (char *) THIS->text( ), 0 );
sv_2mortal( ST( 0 ) );
XSRETURN( 1 );
CASE: items == 2
CODE:
ST( 0 ) = boolSV( THIS->text( string ) );
sv_2mortal( ST( 0 ) );
XSRETURN( 1 );
CASE: items == 3
CODE:
ST( 0 ) = boolSV( THIS->text( string, length ) );
sv_2mortal( ST( 0 ) );
XSRETURN( 1 );
bool
fltk::Input::static_text( char * string, int length = NO_INIT )
CASE: items == 2
C_ARGS: string
CASE: items == 3
C_ARGS: string, length
char
fltk::Input::at( int index )
int
fltk::Input::size( )
void
fltk::Input::reserve( int newsize )
int
fltk::Input::position( int new_position = NO_INIT, int new_mark = NO_INIT )
CASE: items == 1
C_ARGS:
CASE: items == 2
CODE:
THIS->position( new_position );
XSRETURN_EMPTY;
CASE: items == 3
CODE:
THIS->position( new_position, new_mark );
XSRETURN_EMPTY;
int
fltk::Input::mark( int new_mark = NO_INIT )
CASE: items == 1
C_ARGS:
CASE: items == 2
CODE:
THIS->mark( new_mark );
XSRETURN_EMPTY;
void
fltk::Input::up_down_position( int position, bool keepmark )
bool
fltk::Input::replace( int begin, int end, char * text, int length = strlen( text ) )
bool
fltk::Input::cut( int begin = NO_INIT, int end = NO_INIT )
CASE: items == 1
C_ARGS:
CASE: items == 2
C_ARGS: begin
CASE: items == 3
C_ARGS: begin, end
bool
fltk::Input::insert( char * text, int length = strlen( text ) )
CASE: items == 2
C_ARGS: text
CASE: items == 3
C_ARGS: text, length
bool
fltk::Input::copy( bool to_clipboard = true )
bool
fltk::Input::undo( )
int
fltk::Input::word_start( int position )
int
fltk::Input::word_end( int position )
int
fltk::Input::line_start( int position )
int
fltk::Input::line_end( int position )
int
fltk::Input::mouse_position( fltk::Rectangle * rectangle )
C_ARGS: * rectangle
int
fltk::Input::xscroll( )
int
fltk::Input::yscroll( )
int
NORMAL( )
CODE:
switch ( ix ) {
case 0: RETVAL = fltk::Input::NORMAL; break;
case 1: RETVAL = fltk::Input::FLOAT_INPUT; break;
case 2: RETVAL = fltk::Input::INT_INPUT; break;
case 3: RETVAL = fltk::Input::SECRET; break;
case 5: RETVAL = fltk::Input::WORDWRAP; break;
}
OUTPUT:
RETVAL
ALIAS:
FLOAT_INPUT = 1
INT_INPUT = 2
SECRET = 3
WORDWRAP = 5
#INCLUDE: MultiLineInput.xsi
#INCLUDE: NumericInput.xsi
#INCLUDE: Output.xsi
#INCLUDE: SecretInput.xsi
#endif // ifndef DISABLE_INPUT
BOOT:
isa("FLTK::Input", "FLTK::Widget");