#include "include/FLTK_pm.h"
MODULE = FLTK::Rectangle PACKAGE = FLTK::Rectangle
#ifndef DISABLE_RECTANGLE
#include <fltk/Rectangle.h>
#include "include/RectangleSubclass.h"
fltk::Rectangle *
fltk::Rectangle::new( original = NO_INIT, ... )
CASE: ( items == 1 )
CODE:
RETVAL = new RectangleSubclass<fltk::Rectangle>(CLASS);
OUTPUT:
RETVAL
CASE: ( items == 5 && SvIOK(ST(1)) && SvIOK(ST(2)) && SvIOK(ST(3)) && SvIOK(ST(4)) )
CODE:
RETVAL = new RectangleSubclass<fltk::Rectangle>(CLASS,SvIV(ST(1)),SvIV(ST(2)),SvIV(ST(3)),SvIV(ST(4)));
OUTPUT:
RETVAL
CASE: ( items == 3 && SvIOK(ST(1)) && SvIOK(ST(2)) )
CODE:
RETVAL = new RectangleSubclass<fltk::Rectangle>(CLASS,SvIV(ST(1)),SvIV(ST(2)));
OUTPUT:
RETVAL
CASE: ( items == 2 )
fltk::Rectangle * original
CODE:
RETVAL = new RectangleSubclass<fltk::Rectangle>(CLASS, *original);
OUTPUT:
RETVAL
CASE: ( ( ( items == 4 ) || ( items == 5 ) ) && SvIOK(ST(2)) && SvIOK(ST(3)) )
fltk::Rectangle * original
CODE:
int w = SvIV(ST(2));
int h = SvIV(ST(3));
int flags = 0;
if ( items == 5 )
flags = SvIV(ST(4));
RETVAL = new RectangleSubclass<fltk::Rectangle>(CLASS,*original,w,h,flags);
OUTPUT:
RETVAL
bool
fltk::Rectangle::contains( int x, int y )
SV *
fltk::Rectangle::x( int value = NO_INIT )
CODE:
ST(0) = sv_newmortal();
switch( ix ) {
case 0: items==2?THIS->x(value):sv_setnv(ST(0),THIS->x()); break;
case 1: items==2?THIS->y(value):sv_setnv(ST(0),THIS->y()); break;
case 2: items==2?THIS->w(value):sv_setnv(ST(0),THIS->w()); break;
case 3: items==2?THIS->h(value):sv_setnv(ST(0),THIS->h()); break;
}
ALIAS:
y = 1
w = 2
h = 3
int
fltk::Rectangle::r( )
int
fltk::Rectangle::b( )
void
fltk::Rectangle::set_x( int v )
void
fltk::Rectangle::set_y( int v )
void
fltk::Rectangle::set_r( int v )
void
fltk::Rectangle::set_b( int v )
void
fltk::Rectangle::set( x, int y, int w, int h = 0 )
CASE: items == 5 && !sv_isobject(ST(1))
int x
C_ARGS: x, y, w, h
CASE:
fltk::Rectangle * x
C_ARGS: *x, y, w, h
void
fltk::Rectangle::move_x( int d )
void
fltk::Rectangle::move_y( int y )
void
fltk::Rectangle::move_r( int d )
void
fltk::Rectangle::move_b( int d )
void
fltk::Rectangle::inset( int d )
void
fltk::Rectangle::move( int x, int y )
bool
fltk::Rectangle::empty( )
bool
fltk::Rectangle::not_empty( )
int
fltk::Rectangle::center_x( )
int
fltk::Rectangle::center_y( )
int
fltk::Rectangle::baseline_y( )
void
fltk::Rectangle::merge( fltk::Rectangle * r )
C_ARGS: * r
void
fltk::Rectangle::intersect( fltk::Rectangle * r )
C_ARGS: * r
#endif // ifndef DISABLE_RECTANGLE