#include "include/FLTK_pm.h"
MODULE = FLTK::Symbol PACKAGE = FLTK::Symbol
#ifndef DISABLE_SYMBOL
#include <fltk/Symbol.h>
const char *
fltk::Symbol::name( const char * name = NO_INIT )
CASE: items == 1
C_ARGS:
OUTPUT:
RETVAL
CASE:
CODE:
THIS->name( name );
void
fltk::Symbol::measure( IN_OUTLIST int w, IN_OUTLIST int h )
C_ARGS: w, h
void
fltk::Symbol::set_inset( x, int y = NO_INIT, int w = NO_INIT, int h = NO_INIT )
CASE: items == 5
int x
C_ARGS: x, y, w, h
CASE: items == 3
int x
C_ARGS: x, y
CASE: items == 2 && sv_isobject( ST( 1 ) )
fltk::Rectangle * x
C_ARGS: * x
CASE: items == 2
int x
C_ARGS: x
fltk::Rectangle
fltk::Symbol::get_inset( )
int
fltk::Symbol::dx( )
int
fltk::Symbol::dy( )
int
fltk::Symbol::dw( )
int
fltk::Symbol::dh( )
const fltk::Symbol *
find( const char * name, char * end = NO_INIT )
CASE: items == 1
CODE:
RETVAL = fltk::Symbol::find( name );
OUTPUT:
RETVAL
CASE: items == 2
CODE:
RETVAL = fltk::Symbol::find( name, (const char *) end );
OUTPUT:
RETVAL
const char *
fltk::Symbol::text( char * string = NO_INIT, unsigned n = NO_INIT )
CASE: items == 1
C_ARGS:
CASE: items == 3
CODE:
THIS->text( (const char *) string, n );
unsigned
fltk::Symbol::text_length( )
#endif // ifndef DISABLE_SYMBOL