package Games::Poker::TexasHold'em; use strict; our $VERSION = '1.4'; use Carp; my @stages = qw( preflop flop turn river showdown); =head1 NAME Games::Poker::TexasHold'em - Abstract state in a Hold'em game =head1 SYNOPSIS use Games::Poker::TexasHold'em; my $game = Games::Poker::TexasHold'em->new( players => [ { name => "lathos", bankroll => 500 }, { name => "MarcBeth", bankroll => 500 }, { name => "Hectate", bankroll => 500 }, { name => "RichardIII", bankroll => 500 }, ], button => "Hectate", bet => 10, limit => 50 ); $game->blinds; # Puts in both small and large blinds print $game->pot; # 15 $game->call; # Hecate puts in 10 $game->bet_raise(15) # RichardIII sees the 10, raises another 5 ... =head1 DESCRIPTION This represents a game of Texas Hold'em poker. It maintains the state of the pot, who's in to what amount, who's folded, what the bankrolls look like, and so on. It's meant to be used in conjunction with L, but can be used stand-alone as well for analysis. =head1 METHODS =head2 new Starts a new game. =cut sub new { my ($self, %args) = @_; my @players = @{$args{players}}; $args{seats} = { map { $players[$_]->{name} => $_ } 0..$#players }; $args{button} = $args{next} = $args{seats}->{$args{button}}; for (@players) { $_->{in} = $_->{in_this_round} = 0 } $args{unfolded} = @players; $args{board} = []; $args{hole} = []; $args{stage} = 0; bless \%args, $self; } =head2 General information about the game =head3 seat2name Returns the name of the player at the specified seat. Seats are numbered from zero. =cut sub seat2name { my ($self, $seat) = @_; $self->{players}->[$seat]->{name}; } =head3 players Returns the names of all players in the game. =cut sub players { my $self = shift; map { $self->seat2name($_) } 0...$#{$self->{players}}; } =head3 bet Returns the initial bet. =head2 limit Returns the raise limit or 0 for unlimited. =cut sub bet { $_[0]->{bet} } sub limit { $_[0]->{limit} || 0 } =head2 Information about the current state of play =head3 next_to_play Returns the name of the player who's next to act in the game. =cut sub next_to_play { my $self = shift; return $self->seat2name($self->{next}); } =head3 stage Returns the stage of play. (preflop, flop, turn, river, showdown) =cut sub stage { my $self = shift; return $stages[$self->{stage}]; } =head3 bankroll Returns the bankroll of a given player. =cut sub bankroll { my ($self, $player) = @_; $player = $self->_rationalise_player($player); $self->{players}->[$player]->{bankroll}; } =head3 in Returns the investment in the pot of a given player. =cut sub in { my ($self, $player) = @_; $player = $self->_rationalise_player($player); $self->{players}->[$player]->{in} } =head2 folded Returns whether or not the given player has folded. Players may be specified by name or seat number. =cut sub folded { my $self = shift; my $player = shift; $player = $self->_rationalise_player($player); return $self->{players}->[$player]->{folded}; } sub _rationalise_player { my ($self, $player) = @_; return $player if $player =~ /^-?\d+$/ and $self->{players}->[$player]; my $seat = $self->{seats}{$player}; return $seat if defined $seat; croak "Couldn't find player $player"; } sub _advance { my $self = shift; do { return if $self->{unfolded} < 2; # Shouldn't be here anyway. $self->{next}++; $self->{next} = 0 if $self->{next} > $#{$self->{players}}; } until ! $self->folded($self->{next}); } =head3 pot Returns the current amount of cash in the pot =cut sub pot { # The total of each player's interest in the game. my $self = shift; my $pot = 0; for (@{$self->{players}}) { $pot += $_->{in} }; return $pot; } =head3 pot_square Returns whether or not the pot is square and the current stage should be ended. =cut sub pot_square { # Everyone (who is still in) is in to the tune of the current bet. my $self = shift; for (@{$self->{players}}) { next if $_->{folded}; return 0 if $_->{in_this_round} != $self->{current_bet} } return 1; } =head3 board Returns the current board, if you're using one; this is the set of things which have been passed in to L. =cut sub board { return @{$_[0]->{board}}; } =head3 hole Similar to C, this is an opaque area where you can store your hole cards in whatever format you want to, if you want to. =cut sub hole { my $self = shift; if (@_) { $self->{hole} = [@_] } @{$self->{hole}} } =head3 status Returns a nice table summarizing what's going on in the game. =cut sub status { my $self = shift; my @players = @{$self->{players}}; my $output = "Pot: ".$self->pot." Stage: ".$self->stage."\n"; $output .= "? ". sprintf("%20s %6s %6s", qw[Name Bankroll InPot])."\n"; for (0..$#players) { my $p = $players[$_]; my $status; if ($p->{folded}) { $status = "F" } elsif ($self->{next} != $_) { $status = " " } elsif ($self->pot_square) { $status="." } else { $status = "*" } $output .= "$status "; $output .= sprintf("%20s \$% 5d \$% 5d", $p->{name}, $p->{bankroll}, $p->{in}); $output .="\n"; } return $output; } =head2 Actions These actions all apply to he current person who is next to act. No playing out of turn! After an action, play is advanced to the next player except in the case of C. =head3 blinds Puts in both small and large blinds. Play is not advanced, because blinds are taken from the left of the button. It's all so confusing. =cut sub blinds { my $self = shift; my $big = $self->{bet}; my $small = $big / 2; $self->{current_bet} = $big; # Play *is* advanced, but it goes backwards two first $self->{next}-=2; $self->_put_in($small); $self->_advance; $self->_put_in($big); $self->_advance; } sub _put_in { my ($self, $amount) = @_; my $who = $self->{players}->[$self->{next}]; $who->{bankroll} -= $amount; $who->{in} += $amount; $who->{in_this_round} += $amount; } =head3 fold Folds, taking the player out of the game. =cut sub fold { my $self = shift; $self->{players}->[$self->{next}]->{folded}++; $self->{unfolded}--; $self->_advance; } =head3 check_call Either checks, putting nothing in the pot, or calls, putting in however much the current player is short. Returns the amount put into the pot. You can call the C or C methods if you feel happier with that, but they're identical. =cut sub check_call { my $self = shift; my $player = $self->{players}->[$self->{next}]; my $short = $self->{current_bet} - $player->{in_this_round}; $self->_put_in($short); $self->_advance; return $short; } *check = *check_call; *call = *check_call; =head3 bet_raise ($amount) Bets, if there's currently no bet, or raises an amount up, up to the limit if there is one. The amount must include the call; that is, if you're short 10, you call $self->bet_raise(20); to see the 10 and raise another 10. (You'll get an error if it's less than you're short.) If you don't say how much to raise, it'll be raised by the intial bet. As with C and C, you can call this either as C or C if you prefer. =cut sub bet_raise { my ($self, $amount) = @_; if (!$amount or $amount < $self->{bet}) { $amount = $self->{bet} }; my $player = $self->{players}->[$self->{next}]; my $short = $self->{current_bet} - $player->{in_this_round}; if ($self->{limit} and $amount > $self->{limit}) { $amount = $self->{limit} } if ($amount < $short) { croak "You need to raise more than the call!" } $self->{current_bet} += $amount-$short; $self->_put_in($amount); $self->_advance; return $amount; } *bet = *bet_raise; *raise = *bet_raise; =head2 "Control" actions These are actions taken by the server or "dealer" rather than an individidual player. =head3 next_stage (@cards) Checks that the pot is square, and if so, advances to the next stage. Returns 1 if an advance was made, otherwise 0. The optional "cards" argument is treated as an opaque array which is added to the current board. =cut sub next_stage { my $self = shift; return 0 unless $self->pot_square; $self->{current_bet} = 0; for (@{$self->{players}}) { $_->{in_this_round} = 0 } $self->{stage}++; my @cards = @_ unless $self->stage eq "showdown"; # No more cards now! push @{$self->{board}}, @cards; return 1; } =head1 AUTHOR Simon Cozens, Esimon@kasei.comE =head1 COPYRIGHT AND LICENSE Copyright 2003 by Simon Cozens This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut