package Ogre::AnimationState; use strict; use warnings; 1; __END__ =head1 NAME Ogre::AnimationState =head1 SYNOPSIS use Ogre; use Ogre::AnimationState; # (for now see examples/README.txt) =head1 DESCRIPTION See the online API documentation at L B this Perl binding is currently I and subject to API changes. =head1 INSTANCE METHODS =head2 $obj->getAnimationName() I =over =item String =back =head2 $obj->getTimePosition() I =over =item Real =back =head2 $obj->setTimePosition($Real timePos) I =over =item $Real timePos : (no info available) =back I =over =item void =back =head2 $obj->getLength() I =over =item Real =back =head2 $obj->setLength($Real len) I =over =item $Real len : (no info available) =back I =over =item void =back =head2 $obj->getWeight() I =over =item Real =back =head2 $obj->setWeight($Real weight) I =over =item $Real weight : (no info available) =back I =over =item void =back =head2 $obj->addTime($Real offset) I =over =item $Real offset : (no info available) =back I =over =item void =back =head2 $obj->hasEnded() I =over =item bool =back =head2 $obj->getEnabled() I =over =item bool =back =head2 $obj->setEnabled($bool enabled) I =over =item $bool enabled : (no info available) =back I =over =item void =back =head2 $obj->getLoop() I =over =item bool =back =head2 $obj->setLoop($bool loop) I =over =item $bool loop : (no info available) =back I =over =item void =back =head2 $obj->copyStateFrom($animState) I =over =item $animState : AnimationState * =back I =over =item void =back =head2 $obj->getParent() I =over =item AnimationStateSet * =back =head1 AUTHOR Scott Lanning Eslanning@cpan.orgE For licensing information, see README.txt . =cut