package Ogre::MeshManager; use strict; use warnings; use Ogre::ResourceManager; use Ogre::ManualResourceLoader; our @ISA = qw(Ogre::ResourceManager Ogre::ManualResourceLoader); 1; __END__ =head1 NAME Ogre::MeshManager =head1 SYNOPSIS use Ogre; use Ogre::MeshManager; # (for now see examples/README.txt) =head1 DESCRIPTION See the online API documentation at L B this Perl binding is currently I and subject to API changes. =head1 CLASS METHODS =head2 Ogre::MeshManager->getSingletonPtr() I =over =item MeshManager * =back =head1 INSTANCE METHODS =head2 $obj->() I =over =item Mesh * =back =head2 $obj->createManual($name, $groupName, $loader=0) I =over =item $name : String =item $groupName : String =item $loader=0 : ManualResourceLoader * =back I =over =item Mesh * =back =head2 $obj->() I =over =item Mesh * =back =head2 $obj->() I =over =item Mesh * =back =head2 $obj->() I =over =item Mesh * =back =head2 $obj->setPrepareAllMeshesForShadowVolumes($bool enable) I =over =item $bool enable : (no info available) =back I =over =item void =back =head2 $obj->getPrepareAllMeshesForShadowVolumes() I =over =item bool =back =head2 $obj->getBoundsPaddingFactor() I =over =item Real =back =head2 $obj->setBoundsPaddingFactor($Real paddingFactor) I =over =item $Real paddingFactor : (no info available) =back I =over =item void =back =head2 $obj->loadResource($res) I =over =item $res : Resource * =back I =over =item void =back =head1 AUTHOR Scott Lanning Eslanning@cpan.orgE For licensing information, see README.txt . =cut