package Ogre::SceneNode; use strict; use warnings; use Ogre::Node; our @ISA = qw(Ogre::Node); 1; __END__ =head1 NAME Ogre::SceneNode =head1 SYNOPSIS use Ogre; use Ogre::SceneNode; # (for now see examples/README.txt) =head1 DESCRIPTION See the online API documentation at L B this Perl binding is currently I and subject to API changes. =head1 INSTANCE METHODS =head2 $obj->createChildSceneNode(...) I =over =item ... : this varies... (sorry, look in the .xs file) =back I =over =item SceneNode * =back =head2 $obj->attachObject($obj) I =over =item $obj : MovableObject * =back I =over =item void =back =head2 $obj->detachObject($obj) I =over =item $obj : MovableObject * =back I =over =item void =back =head2 $obj->getParentSceneNode() I =over =item SceneNode * =back =head2 $obj->numAttachedObjects() I =over =item unsigned short =back =head2 $obj->detachAllObjects() I =over =item void =back =head2 $obj->removeAndDestroyAllChildren() I =over =item void =back =head2 $obj->isInSceneGraph() I =over =item bool =back =head2 $obj->getCreator() I =over =item SceneManager * =back =head2 $obj->showBoundingBox($bShow) I =over =item $bShow : bool =back I =over =item void =back =head2 $obj->getShowBoundingBox() I =over =item bool =back =head2 $obj->setFixedYawAxis($useFixed, $fixedAxis) I =over =item $useFixed : bool =item $fixedAxis : Vector3 * =back I =over =item void =back =head2 $obj->setDirection($x, $y, $z, $relativeTo, $localDirectionVector) I =over =item $x : Real =item $y : Real =item $z : Real =item $relativeTo : int =item $localDirectionVector : Vector3 * =back I =over =item void =back =head2 $obj->lookAt($targetPoint, $relativeTo, $localDirectionVector) I =over =item $targetPoint : Vector3 * =item $relativeTo : int =item $localDirectionVector : Vector3 * =back I =over =item void =back =head2 $obj->setAutoTracking($enabled, $target, $localDirectionVector, $offset) I =over =item $enabled : bool =item $target : SceneNode * =item $localDirectionVector : Vector3 * =item $offset : Vector3 * =back I =over =item void =back =head2 $obj->getAutoTrackTarget() I =over =item SceneNode * =back =head1 AUTHOR Scott Lanning Eslanning@cpan.orgE For licensing information, see README.txt . =cut