package Ogre::StaticGeometry; use strict; use warnings; 1; __END__ =head1 NAME Ogre::StaticGeometry =head1 SYNOPSIS use Ogre; use Ogre::StaticGeometry; # (for now see examples/README.txt) =head1 DESCRIPTION See the online API documentation at L B this Perl binding is currently I and subject to API changes. =head1 INSTANCE METHODS =head2 $obj->getName() I =over =item String =back =head2 $obj->addEntity($ent, $position, $orientation, $scale) I =over =item $ent : Entity * =item $position : Vector3 * =item $orientation : Quaternion * =item $scale : Vector3 * =back I =over =item void =back =head2 $obj->addSceneNode($node) I =over =item $node : SceneNode * =back I =over =item void =back =head2 $obj->build() I =over =item void =back =head2 $obj->destroy() I =over =item void =back =head2 $obj->reset() I =over =item void =back =head2 $obj->setRenderingDistance($dist) I =over =item $dist : Real =back I =over =item void =back =head2 $obj->getRenderingDistance() I =over =item Real =back =head2 $obj->getSquaredRenderingDistance() I =over =item Real =back =head2 $obj->setVisible($visible) I =over =item $visible : bool =back I =over =item void =back =head2 $obj->isVisible() I =over =item bool =back =head2 $obj->setCastShadows($castShadows) I =over =item $castShadows : bool =back I =over =item void =back =head2 $obj->getCastShadows() I =over =item bool =back =head2 $obj->setRegionDimensions($size) I =over =item $size : Vector3 * =back I =over =item void =back =head2 $obj->setOrigin($origin) I =over =item $origin : Vector3 * =back I =over =item void =back =head2 $obj->setRenderQueueGroup($queueID) I =over =item $queueID : uint8 =back I =over =item void =back =head2 $obj->getRenderQueueGroup() I =over =item uint8 =back =head2 $obj->dump($filename) I =over =item $filename : String =back I =over =item void =back =head1 AUTHOR Scott Lanning Eslanning@cpan.orgE For licensing information, see README.txt . =cut