#define PERL_NO_GET_CONTEXT /* we want efficiency */ #include "EXTERN.h" #include "perl.h" #include "XSUB.h" #include "ppport.h" /* aesthetic 'node repulsion' - makes nodes spread apart */ #include "aesth.h" typedef struct private { aglo_point delta; aglo_point force_delta; aglo_real data[1]; } *private; declare_aesth(node_repulsion); define_setup(node_repulsion) { private private; Newc(__LINE__, private, sizeof(struct private) + (2*state->dimensions-1) * sizeof(aglo_real), char, struct private); private->delta = &private->data[0]; private->force_delta = &private->data[state->dimensions]; return private; } define_cleanup(node_repulsion) { Safefree(private); return; } define_aesth(node_repulsion) { aglo_unsigned i, j, d = state->dimensions; aglo_graph graph = state->graph; aglo_point delta = PRIVATE->delta; aglo_point force_delta = PRIVATE->force_delta; for (i=1;ivertices;i++) for (j=0;jpoint[i], state->point[j]); mag2 = aglo_point_mag2(d, delta); mag2 = fmax(mag2, 1e-8); /* avoid div by 0 */ aglo_point_scalar_mult(d, force_delta, 1/mag2, delta); aglo_point_add(d, &gradient[d*i], &gradient[d*i], force_delta); aglo_point_sub(d, &gradient[d*j], &gradient[d*j], force_delta); } } MODULE = Graph::Layout::Aesthetic::Force::NodeRepulsion PACKAGE = Graph::Layout::Aesthetic::Force::NodeRepulsion PROTOTYPES: ENABLE SV * new(const char *class) PREINIT: aglo_force force; CODE: New(__LINE__, force, 1, struct aglo_force); force->aesth_gradient = ae_node_repulsion; force->aesth_setup = ae_setup_node_repulsion; force->aesth_cleanup = ae_cleanup_node_repulsion; force->user_data = force->private_data = NULL; RETVAL = NEWSV(1, 0); sv_setref_pv(RETVAL, class, (void*) force); OUTPUT: RETVAL